1. We have a very eclectic group, please be patient
There are experienced real-life racers, there are first time sim racers. There are combinations of the two — it's quite the mixed bag. Sometimes things aren't going to work out the way you'd expect in a race filled with experienced real-life racers or iRacing top splits. Please be patient with this situation. The racing may be virtual, but the emotions are very real. Nobody is trying to do badly, most drivers are probably doing the best they can, and they’re probably just as excited/nervous/anxious as you are about racing. Be kind, and keep any frustrations you may experience to yourself — using push-to-talk for instant verbal abuse will not be tolerated.
2. iRacing sporting code
We generally adhere to iRacing's Official Sporting Code. Make sure you understand the key points, and read all of section 8.
3. Season attendance
Entry to each championship season is closed once the season starts. Additionally, you must race three out of four races in the first half of the season to be permitted in any races in the second half. The groups learn to race together and gel, despite the wide gap in racing skills, as the season progresses. This makes racing closer, safer and more enjoyable.
4. Lap one crash avoidance
As everyone flies towards turn one, staring at the back of the car in front, they inevitably lose focus of their braking point. Carnage ensues. We want to see the pack settle into exciting racing, with a clean, careful, lap one. So we have a penalty system. If you hit somebody and cause them to spin on lap one, you must make a pit lane drive-through penalty as soon as the lap ends (i.e. at the end of lap 1 simply drive straight through the pits). You are responsible for taking this action yourself — if you’re unsure, but think you may have hit a car and caused it to spin, err on the side of caution and take the drive through. Don’t let a post-race replay be the arbiter, do the right thing yourself. If you fail to pit and are later shown to have caused a lap one incident, you will have to start from the pits at the next race meet.
5. Sitting out race one to get a better start in race two
You've had a shocking crash or two in race one, and instead of taking the fast repair in the pits and getting back out there to do your best, you decide to sit it out to get a better start position in the reverse grid race. This is not acceptable. You have two fast repairs, avail of them, get back out on the track and enjoy the racing, regardless of the position you return to the race in. If this rule is abused in any way (returning to the race and driving much slower than you're capable of to lose positions is also an abuse of this rule!) you will be placed to the back of the grid for race 2 in the following race meet. We don't want to get heavy handed with this rule, but if abuse persists then we'll start removing all points gained.
6. Rejoining the track
Speaking of crashes. If you spin off, don’t rejoin the track by…
• backing onto it, unless there is no alternative
• driving in front of another competitor and ruining their race
• darting back onto the track without a clear, long view of the racing surface behind you
Have the relative black-box (keyboard shortcut, F3) displayed, look at it. If there's a car only a couple of seconds away, wait for it to pass you before rejoining the track.
7. Compliments are part of the enjoyment
It's nice to find out you did something well. When someone does a classy pass, tell them post race. Same with a smart move in heavy traffic. Some of the best bits of our league racing have come in the post-race discussion and story sharing. The digital paddock is always full of excited chatter post race!
8. Recommended driving behaviour
During group qualifying sessions, try to stay out of the way of drivers who are on flying laps when you're on an out lap, or any other lap you know isn't going to progress you up the order.
Exit the pits carefully — don't rejoin the qualifying or racing session and inadvertently block somebody. The relative box is your 'long distance mirror' once again.
If your car is damaged and makes driving slow or even impossible, get off the track as quickly as possible. Don't limp around for a whole lap on the racing line just to get back to the pits. Hit ESC and take a tow.
Don’t dive bomb. A frantic last-ditch attempt at racing glory usually results in taking out not only yourself but any number of other cars. Nobody will thank or congratulate you for it. Overtakes are won on straights because you executed the preceding corner perfectly.
You should never run into the back of somebody. Never. If you've tried everything — braking, gearing down, changing line, etc., but can see you're still going to collide with a car ahead, then you should drive your own car off the track, crashing yourself out of the race if necessary, if that's what it takes to avoid such a contact. If you claim the driver in front braked unexpectedly early, then you were probably driving too close. In the Cup car if you're so close that you can't see the registration plate mount on the car in front, you're too close to make a safe overtake or to avoid incidents. Give yourself and your fellow competitors some space.
If you want to let somebody past — an uncontested overtake — maintain your line and communicate you're letting them by. In-sim radio is the obvious choice; "pass left" or "pass right". Don't swerve all over the place. If you're a slower driver and you know it's a really fast driver coming up for an overtake, the best option is to maintain your line, don't make any sudden moves, and let them overtake when they see the best opportunity.
If you spin a fellow competitor or cause an incident with their car, gaining a position because of your move, pull over to the side in a safe spot and allow them to take the position back. We don't want to penalise drivers for failing to give positions back, we just expect you to do the right thing. If, however, we notice that this rule is being abused frequently, then penalties will be issued. These will be in the form of positional demotions or in extremely severe cases, disqualification from the next race meet's qualifying.
9. Driving must haves
• Run Crew Chief.
• Have the relative box (F3 key by default) displayed at all times — alternatives like Kapps or RaceLab are also acceptable. Relative position information is a useful 'long rear-view mirror', allowing you to see when drivers are approaching. Pay attention to it.
• Enable iRacing's in-sim voice channel. You must be able to hear the pre-race driver briefing.
10. Technology — blinkies
Sim racing on iRacing is incredibly realistic. But every now and then technology does let us down. iRacing's internet connectivity requirements are modest, but they do need to be reliable. To that end, please connect your PC directly into your internet router with an ethernet cable — do not rely on your home's WiFi, it will let you down. Try to ensure your PC doesn't suddenly start downloading updates when you're racing. If you become a 'blinky' during the practice session somebody will let you know, and you'll need to rectify the problem. If you can't, you will not be permitted to race.