An almost unsettling hush will hang over the “Circuit des 24 Heures” on 13 June: Where the 24-hour race should have started at 3pm on Saturday, there will instead be a gaping void. No crowds, no screaming engines, no grandstands trembling with anticipation. Due to the coronavirus pandemic, the long-distance classic has been postponed until September.
Regardless, on Saturday, 50 competitors will take up the hunt twice around the clock – at the virtual 24 Hours of Le Mans. With the newly created Esports Team, Porsche fields four digital 2017-spec 911 RSR racers shared between 16 drivers.
The sports car manufacturer takes its commitments seriously and prepares for the challenges as systematically as it would in real-life racing. “We’re giving the same attention to the virtual Le Mans 24 Hours as we would to any race and, of course, we want to win,” emphasises Pascal Zurlinden, Director Factory Motorsport at Porsche. “The digital event throws completely new challenges at us, which we want to solve as best we can and also learn from – for the real world, as well.”
The factory squad, which will chase victory in the GTE class, is made up of more than 30 people, including the 16 drivers nominated by Porsche. Two works drivers will share a cockpit with two professional sim racers. “Each of our competing cars will be looked after by a racing engineer. The factory drivers and the sim racers sometimes have different preferences, so one of the special challenges will be to find a balance. Moreover, we’ll only achieve a driveable and fast setup if we incorporate the experiences we made with the digital 911 RSR on the rFactor2 racing platform,” says Marco Ujhasi, describing the contrasting aims. The Esports Manager at Porsche Motorsport oversees the virtual 24 Hours of Le Mans mission.
To support the four crew chiefs responsible for the individual cars, Porsche is also establishing a so-called “Battle Room” – a command centre in which all information comes together. From here, competitors are watched closely and, in the event of sudden incidences such as caution phases, all relevant decisions are made in order to ensure success. However, the only difference is that this “Battle Room” is not in some hidden corner of Le Mans, but rather in different locations. “Our drivers aren’t sitting in one central place, they race together from different continents,” explains Ujhasi. “The advantage of this is that we can also race through the night with personnel who are in their own time zones and can work in familiar surroundings.”
In addition to fuel consumption and tyre wear, the team tacticians must keep a close eye on the strict regulations. These apply to both the digital 24-hour race and the real one. Take driving stints as an example: Over the 24 hours, each of the four drivers per car must have had at least four hours at the wheel but not more than seven hours or more than three within a five-hour period. Failure to stay within the track limits will be penalised as consequently as collisions caused by hot-headed actions. Even minor brushes between cars can have major impacts on performance. The damages can be repaired in the pits, but this costs precious time. Even safety car and code 60 phases or the red-flagging of the race are anchored in the regulations and may be applied. At the 24-hour race, driver changeovers are only permitted during a pit stop.
The schedule (all times CEST)
The virtual 24 Hours of Le Mans gets underway on Saturday, 13 June 2020, at 3pm local time. Prior to then, a free practice was held from 10am to 10pm on Wednesday (10 June) and 10am to 5pm on Thursday (11 June), before a three-hour test race starts at 6pm. On Friday (12 June) another training session will follow from 10am to 5pm. The 20-minute qualifying for the GTE class begins on Friday at 6.10pm.